DESIGNS
for Tarazet the Role-Playing Game
Science Fiction Roidmine Mech
This robot design was produced for Tarazet the role-playing game and I am very proud of this game robot, although I drew the illustration entirely in pencil and therefore I get some shine coming from the robot's arm when I scan it.
I love the giant screw heads in the arms as though the thing needs a screw driver the size of a small car to be taken apart (I imagine an even bigger robotised construction bay with these giant tools integrated as part of their game stats). It is entirely unrealistic and very space opera. A monster robot indeed. I was happy that the design would be perfect for the game but I thought that it needed more work as an illustration, so I loaded it into Photoshop and overlayed some vector layers with the results that can be seen below.
I think the hunched posture of the robot in the illustration gives it a feeling of restrained or subdued power. The pencil work with a limited range of shades contrasting with the bright areas in the robots eyes seem to indicate a setting around dusk, although of course dawn and dusk might not be seperated by vey much time at all on a small outpost asteroid with only robots present. A great science fiction setting for a role-playing game adventure module. Just producing the illustration fires the imagination for game material production.
The robot in this illustration is a great addition to the game and it has an evil vacant look to its face and a spider-like number of eyes which also give it an unearthly and inhuman look. If it has inteligence, it is obviously a very different inteligence to anything we, with our puny human brains, might understand. It can not be reasoned with, it must simply be controlled (by it's programming for example). In game terms this is represented by it's below average inteligence, logic and empathy scores.
Size lvl 60
Hit Points 220
>Inteligence
>Logic
>Empathy
Attacks 3
1 x mining equipment energy beams
2 x giant metal fist
Other equipment, tractor beams.